The World of Dan

The Homepage of Daniel Hollands: Web Development Graduate!

Archive for May, 2009

What I hate about web design

Just one exam, one more assignment, and I’m done for this semester. The exam is for my Database Management Systems module, a module which I’m more than happy to say I’m not enjoying at all, but a couple of days swotting up before it happens should give me a good enough grade to pass, which is all I’m looking for.

Alternatively, the assignment is for my Advanced Web Design module, a module which I’m thoroughly enjoying, even if a LOT of it is covering stuff that I already know. The problem is that the more I work on the assignment, the more I realise that I hate web design. (more…)

Wish me luck, it’s due in today

As I type, the report which is due to accompany my ActionScript 3.0 code and application, is being printed. I did print it out yesterday, but have since found some extra bits to talk about in the report, so after spending the past two hours adding them, It’ll now soon be read to hand in.

This is possibly the largest assignment I’ve ever handed in, weighing in at over 70 pages (poor trees). The report itself is only 17 pages long, the rest is made up of printouts of the code listings, the UML diagram, a test plan & log, and a statechart. Along with the report is a CD containing the source code and application.

I was going to hold off on publishing the game until it had been marked, but I’ve decided that it should not cause any harm releasing it now, so feast your eyes below for some tasty gaming action. (more…)

I’ve had a change of heart

It’s just over a week until my Flash assignment is due in, and I’ve changed my mind again. Don’t worry, hopefully it’s a change for the better.

The original idea for the project was to build four or five different mini-games, each one demonstrating a different type of game play, to cover all of the requirements for the assignment. I’ve now ‘finished’ two of the games, and was just about to start planning the next one when I decided to review the requirements – and discovered that what I’ve already developed pretty much cover everything I need!

So what do I do? Build the games anyway? I could do that, but even though the game play will be different, the mechanics behind each game would be very similar, and won’t demonstrate anything more advanced. Wrap it all up and call it a day? No, that would be too easy. I’m very much aiming for as good a grade as I can: A or bust! (more…)

My Multimedia Scripting assignment is due in two weeks, which should be plenty of time to finish it! Or at least would be, if it wasn’t for an Oracle assignment due in a week, and the fact that I’ve just started the project again from scratch!

Why am I starting again? Well, the way I look at it, the previous editions of the game were all just practice editions, designed to help me understand ActionScript 3.0 and what it’s capable of. Unfortunately, due to the trial and error method of development, i.e. trying new things and hoping they work, I’ve ended up with something which works, but is very confusing to navigate though the code and understand, which could result in a poor grade.

As a large part of the assignment is based around OOP principles, and “cohesive object design”, I need to make sure that everything makes logical sense. As a result of this, I’ve spend most of the past two days using UML to design and plan out my classes and how they all fit together. (more…)

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